Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks! Yeah, I will get the dubstep requested by Mathias ;) collision-detection is quite buggy right now, but FireTotemGames already game me some suggestions I will work in soon ;)

i dont know how you move the ball but if you just do an override of the transform.position i would recomend using the rigidbody2D with either velocity or force.

I use a RigidBody2D already. The clipping mostly happens with the PolygonColliders