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Your game is incredible!  I'm new to VR and I'm shocked this mechanic isn't a VR genre by now. It's so much better than joystick or teleport movement.

It seems like most VR authors are trying to cram PC/console games into a headset vs this approach where you take a physical space and map it back into the game creatively.

Do you have a Kickstarter or venmo or something?  I'd like to contribute to what you are making.

This approach makes game design a bit harder. With a normal approach, you don't have to consider play area limitations this much. And this gets especially considerable with a shooter. Although I plan to add melee weapons, I didn't want melee to be the main way of killing enemies. And the physics system is another issue. That said, if melee is fun, I may consider a fantasy game in the future. Mines and dungeons twisted by a mage.

The only way to contribute right now is to buy the game via itch. I was thinking about early access but most likely I will keep the development more or less open till some point and then just go with the actual release.