Update 8: Staring at a Finish Line
Second to Last update probably? Almost there.
Worked on some formatting things and learned about creating different classes in html so that I can vary the format of text in a single passage. Here's what that looks like.
I've also been playtesting in a browser so I can catch potential formatting issues and see if there are any adjustments that need to be made. So far I've made the text a little larger as well as changed the contrast a little bit.
I've also implemented Drop Caps! It looks very nice. Originally was going to include them every so often in the story, but decided that it was distracting.
My artist got back to me with some incredible art! :D
I think I need to format it a little bit better. Currently the text is running right up against the image which isn't desirable, but is also the simplest implementation. I'll continue working on it tomorrow.
One of my original design goals that I've utterly failed at is actually writing length. I recently played through the entirety of my game, going through all the endings. Reading everything took about 8 minutes. Which is isn't even close to the 20 minutes I was originally shooting for.
One other thing that I've been thinking about is how much I just want to release the game. I have been craving feedback and more than anything I want people to be able to play the game. I want to hear whether or not all the design mumbo jumbo I was thinking about and discussing earlier in this devlog translated into meaningful changes within the game or whether I was off with my implementation.
More than anything I think I want to move past the end of the game jam. I want to continue writing for this game and adding content that wouldn't be practical to implement in time given the deadline. Maybe other parts of the protagonist that I want to explore. I've also been thinking about tons of new game ideas and things I want to learn. I'm excited to start something new instead of reading the same things I've written for the 5th time in a row.