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Log #3

I really should've been updating this more as we went along, but every time it was "I'll wait until we get this one thing done before I write the log".


Anyways, a lot to cover!

Grin got a LOT of work done. Not only did he get the animation code working for the bird, but he also:

  • Programmed the predator's spawn rate and behavior
  • Made it so if you try and leave the tree before the snake is far away enough it runs back at you
  • Made code that made it so the sprites switched properly
  • Introduced a sprint with recharge
  • Made a gameover screen (The snake can get you now)
  • Made camera bounds (Can't go infinitely left)
  • Created a killfloor for the water
  • Made it so Parents don't hover over you while delivering food
  • Adjusted Parent flying speed to make up for the changing distance from the chick
  • Probably a lot more beneath the hood like optimization and many, many tweaks

An insane amount of work in which Grin has conquered every single thing I think of as an idea. A huge thank you for his patience whenever I said "Hey, can we make it/alter it to this?" which ended up taking a long googling session and testing code.


With Grin working so hard, I tried to match the effort and made a lot of graphic changes! Here a list of the things I was able to accomplish:

  • Completely redid the Main Ground and Background
  • Introduced a Far Ground and Sky
  • Learned how sprites/sprite animations worked in Unity (I was so lost most of the day)
  • Redid the sprite for the adult birds/ Made a proper sprite for the snake
  • Tried to compose a tiny bit of music (scrapped, we decided it didn't fit the game)
  • Learned how to make a Menu screen
  • Learned how to make a WORKING Menu Screen
  • Learning how to make a working options menu
  • Put in game music

Normally i'd go into detail about every little thing, but so much has changed that I made a video instead to showcase it working all  together so far! I'm so proud of what we accomplished as a team, it's amazing we're this far.

Things we're working on next:

  • Getting some playtest feedback and balancing the game
  • Creating sound effects (screaming, footsteps, hissing, stuff like that)
  • Fix resolution for Main Menu
  • Finishing the BGs
  • Creating an end to the game
  • Making volume sliders for music and sound effects separately
  • Probably some more things that will come up as we're working