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Yes, the scoring patch is capable of displaying any amount of badges defined in JSON. I tried to make it as flexible as possible, so modders have freedoms when designing mission-specific or alternative scoring models. That being said, scores with too many badges look terrible. So badges should not overlap too much. That's one reason why the generic scoring model only issues the classical badges.

From your post, it seems like you primarily want a new state? You can already implement your ghost assassin as a badge in that case. Just add the scoring objectives that are missing and adjust the model to contain your new badge. Ignoring guard kills will be tough to implement, as you probably need to write code to identify all guards in the repository. Look at the suit only objective as a starting point, but I expect it to be more complex than that.

I'm open to adding alternative scoring models to the mod, so feel free to share what you come up with. If I add any form of color support in the future, it is likely that it can be used in a similar fashion as badges, so your work will still apply!

Yea, I think I just wanted color support for badges. I will look to see if I can get the objective I want working and can add the color to it later if you decider to add support for it. 

I had a good idea on how to add badge colors and simplify models with many badges. It is now released, sniper assassin is now yellow.

Awesome! Thank you so much for fulfilling my request!