It's been a bit, hasn't it? Well, it's day ... 9 I think ... so that means I gotta catch you all up on days 7 and 8. (plus a little video play-through of the build so far!)
i had to improvise okay?
Anyways, I'll be playing a bit of catch up today what with not having a log for the past couple of days. So here we go!
HOLDUP WRONG VIDEO OOPS UHHHH
So watch that, that's got 50% of this devlog in it.
Ok we good to continue?
OK that didn't quite work, but I basically showed just the game in it's current state OOOOPSPSSS I'll try again tomorrow haha!
So here's those generic customer sprites I mentioned:
There's 6 of them for now, and they're all my favorite (though that kid is super sweet I'm sure, pun intended)
These will appear in the place of those weird Natalie sprites. ᴵ ˢʷᵉᵃʳ ᵗʰᵒˢᵉ ᵃʳᵉ ᵍᵒᶰᶰᵃ ʰᵃᵘᶰᵗ ᵐᵉ ᶦᶰ ᵐʸ ˢᶫᵉᵉᵖ ʲᵉˢᵘˢ ᵗʰᵉʸ'ʳᵉ ˢᵒ ᵒᵘᵗ ᵒᶠ ᵖᶫᵃᶜᵉ
As for what's happened since that particular build (that was basically all day 7), our programmer has been working on implementing the visual novel screen and the text to go with it.
Banrabbit has also been working on getting the UI elements to look good
oh no wait
I anticipate, especially given the speed of our momentum at this point, that we're definitely gonna need to use the buffer days we gave ourselves. We've gotten far, especially far for 8 days, but we've still got a long ways to go before we reach what we'd like. There's a lot of stretch goals that we seem to be able to reach if we work hard at it, but it's not looking likely for some things. We'll see though! I'm just the audio guy so what do I know.
also, important take on (admittedly somewhat tangential) Heathers, the TV show
OK so if it wasn't clear, here's sorta how the game loop goes.
The customer appears, you have a visual novel type interaction with them, then they go into their waiting stage. They'll have given you their order in their visual novel interaction (and if it's a generic character, it's likely that's all they'll give you). Then, you'll go to the kitchen, cook what they wanted and then leave the kitchen and give it to them. Then, they'll talk a bit more and sit for a bit and enjoy their food.
Tibby has been working a lot more on polishing up dialogue and we're through day 2 for Heather, and at the beginning of day 2 for Theo, so things are going well there.
On a sorta different note, I wanna introduce more characters to you. You likely won't see them for a while (not in the jam) but I wanna showcase some of what Tibby's been working on! erm, worked on the first day!
And lastly, Myserval has done absolutely nothing thanks dude