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Thank you! I'm really glad to read this because all of the things you've praised here are all things I was really worried wouldn't come across well LOL I'm not much of a puzzle maker so the puzzles were a difficulty for me to make not too hard but also not easily brute forced. In an earlier version you could just sit there and click all the options and make it through within four attempts or so per room.

Getting the visualizations across was the hardest part of writing this for me, making sure that the settings would come across to the player the way I imagined them. The surroundings are heavily reflective of the state of Celeste's mind so it was really important to me that it be easily visualized.

I'm definitely pushing to make more Twine games in the future, including a possible remake of Bring Back! I hope you like those games too :)