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EDITED: Matching the footstep sound to the ground surface and changing up the acoustics will be in the finished (first) version. Although I'd really like to reproduce the PlayStation's sound system because that's probably the only way it will ever sound like the original. It actually has acoustics too, but I think KF2 only uses a generic reverb effect. For some reason the reverb is crazy soupy too. I don't know if that's normal or how it's configured. Probably the latter. But I think it's consistent across the entire game.