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DIRYOW? Day Eight -- 12 January 2017


Pretty painless indeed. Real life intervened and I couldn't manage to integrate save games, but YarnSpinner comes with a default implementation that will fill the gap well enough to handle testing.

The number of assets I'm leaving for later is beginning to become worrisome, but the script is now the last part of the game that doesn't really exist in any form yet. Tomorrow and the next day won't have as much uninterrupted time as I would like, but I think it'll have to be the case that all the writing done by then is all the writing that ends up in the game, or there won't be enough time left over to both integrate the main mechanic and make the whole thing presentable.

so uh wish me luck i guess