Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I like this idea; the more chaotic, physics-based form of dodging that you implemented is very fun and unique. However, it was hard for me to tell the depth of objects, which meant I kept thinking I was about to catch a yellow cylinder, but I was actually far behind it. The lack of sound effects also stood out to me, although the background music contributed nicely. Overall, it's a pretty competent game!

Could I potentially have a rate on my game as well?