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As I don't actually build the Windows version on Windows, I can only give some rough hints here, I'm afraid. Your best bet is probably to use MinGW, as that is essentially the native version of the toolchain I use for crosscompiling. You'll also need CMake to use the existing build scripts. Once you have that installed, you'll need SDL 2.0 and SDL_image 2.0 development libraries, and dependencies, and then you'll need to build and install Audiality 2.

As for the build process, there are some hints here, although aimed at Un*x systems and similar.

Thank you, kind sir. I hope to see more from you. I loved Kobo Deluxe, and am hoping to see even better when I build Kobo Redux.

Question: Do I put the SDL 2.0 libraries and the Audiality 2 build in the same directory as the Kobo build?

Thank you! I hope you'll enjoy the new developments.

The build scripts expect both SDL2 and A2 to be properly installed in the development environment, like any other libraries - so the typical procedure  is to build and install SDL2, then build and install A2, and finally, the game.

I assume I build the c files with gcc and the c++ with g++?

Correct - but the Makefiles (as generated by CMake) should take care of all that normally. I suppose you can't use my shell scripts out of the box, but CMake, GNU make etc should work fine on most platforms.