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Thank you so much. I modeled my mechanics after a puzzlescript remake of catrap, which has the player moving in the same direction as pushed blocks, like sokoban, which often presents no issue.  But likely his level 68 exhibits the same problem because, in the original catrap, the player pushes a block but doesn't himself move. I've corrected the problem.  I need to test a little more to make sure I haven't created another problem by fixing this one, but I think I got it right. I found a video which shows a walk through of level 68 and will post if you desire.  Thanks again for the heads-up.