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That was great! I'd pull the camera out a bit so you can better see the action happening around you (maybe interspersed with this closer camera in tighter spots), and the fact that the camera is off-center was a little jarring when turning around at first, but I ended up getting used to it. I'd probably just try to smooth it out a bit more. I don't mind the jump and attack being on the same button, but it's true it'd be a little cleaner if they were two separate buttons. Even just doing the flip jump from the ground  would be great, and you wouldn't have to deal with those pesky standing-melee animations.