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Hey Ramza! I love the look of this plugin, but I'm getting an error whenever I try to call the crafting system.  What am I doing wrong?  I think I am misunderstanding something.  

(1 edit)

Hello there.

I'm sorry you're having this issue. It looks like the crash on line 5765 is checking $gameParty._lockedSlots to see if an ingredient slot is locked or not, but that object is not defined (yet?) in your project.

The reason is likely that you are loading an old savegame from before you imported this plugin, as that object is defined when the plugin is loaded, but the older savegames won't have it stored in them.

You can get around the crash by loading the save, then opening the console (f12) and typing $gameParty._lockedSlots = [false, false, false, false]. It is likely, however that you will continue to have problems with the scene beyond this if you continue to use the old save game.


Edit: Also worth noting is that calling the crafting scene from a plugin command apparently has an issue where the category window stays up in the middle of the screen. I fixed this in the MV version, but haven't had a chance to port the changes over to the MZ version. I'm working on trying to merge to code of both plugins so that I don't have to update each one individually. I'm not sure how that'll look, or when it can be expected, but it's coming.

Ok.  I will start a new game then to test.  Thank you for the great and fast reply!  I can't wait to get this working in my game as it looks so awesome.  Keep up the good work, bro