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Hey wolgi, thank you for the feedback! I'm glad you like the aesthetic. I'm hoping that as I add more content each DD, you'll get more of a feel for the atmosphere I'm going for.  Yeah, the game is quite difficult no doubt, it's partly because I'll be adding in special moves for the main character so you'll be able to choose a moveset to counter enemies; should make it easier. But it's really good to know how people are faring. As far as knowing where to stand, it's all about examining enemy moves by looking at the second box next to the move name. The black lines show which row the attack targets, so you can get a feel for the safest angles to attack from. However, you're right, it would do well to have more telegraphing of attacks. I think I'll do that through animations instead of ui to mitigate the risk of homogenizing the feel of attacks across enemy types.

You're right, I didn't give enough protection with cover. During testing, I always had it where taking shots from head on under cover made you receive zero damage, while you'd only receive a little from off angle attacks. From the feedback I'm getting, I think I'll make the cover system work so that initially it gives 100% protection, but gradually gives less as its "health" is worn down. Definitely will have to revisit reloading, will at least give a ui cue in the meantime until its sorted out.

I'm glad you were able to get a feel to get to 3, I know it's pretty fast and vicious right now.

And for the isometric movement it's good to hear that. Wasn't sure how people prefer movement in isometric.

Thanks again for the feedback, hope you can make next demo day, I'm definitely planning to have more actual content next time around.