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Echoing a few others here: Awesome atmosphere. I had to check that my headphones were plugged in because it sounded like the voice was coming from my apartment walls. Very disconcerting. Going from light to light was incredibly disconcerting, really awesome job on that.

Like Corrade said, the way you made the world feel flat and infinite while using gentle curves to obfuscate line of sight was great.

The classical music and distortion were great touches, but it was unclear to me if I was supposed to be doing something or just waiting for the track to end. I went up to the big lighthouse and was able to clip through it. Waiting and clipping pulled me out of it. It may have worked better if we were walking towards something that lasted most of the track? Just a thought.

World-building-wise, it was unclear to me (and maybe this is where the unreliable narrator comes in) whether the world was actually the way the narrator described it. I was unsure what HADES was by the time the game "disconnected" me. I may have missed something though, just letting you know what I got!

(Also, tossing a vote in, I didn't mind the snow)
Thanks for making it! Please don't make me walk between lampposts in the dark again :P

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My next project has robo-kitty and carpet grinder dance moves in it, so no worries there...