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Art and animation is very good. Attacks feel like they have impact to them. There were times when it felt like a lost health without knowing why. Either enemy attacks weren't always clear enough, or maybe try making it clearer when your losing health due to lack of bloodlust.

Had a reoccuring crash. (playing on Linux)

Ran the game through the terminal to see if any error showed up. Got,

>Segmentation fault (core dumped)

Always kicks in fairly quickly after i start playing the actual game. I know seg faults can be a pain to track down the cause of so tried to figure out whats triggering it.

When I dash around and dont kill enemies, no issue.

Start killing enemies and the seg fault kicks in pretty quick. I can kill enemies though without triggering it, so 

Tried setting "total enemy count" to be equal to "max enemies active", didnt help.

When it tirggers seems inconsistent. Sometimes I can get 11 kills, sometimes only 5. It doesnt trigger right as I get a kill mind you, so im only guessing that its based of that the seg fault doesnt seem to show up if I just dash back and fourth not killing enemies.

Also noticed that if I start game only to menu and exit, no issue. If I start combat, exit to menu, exit game. I get

WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2135.

ERROR: clear: Resources still in use at exit (run with --verbose for details).

   At: core/resource.cpp:477.

Hope some of that helps! Will switch to my windows partition sometime this or next weekend for other demos, can see if this issue persists.


Thanks for the demo, and good luck with you game!


Art and animation is very good. Attacks feel like they have impact to them. There were times when it felt like a lost health without knowing why. Either enemy attacks weren't always clear enough, or maybe try making it clearer when your losing health due to lack of bloodlust.

Thanks! and I'm glad you dig it!
In the future, there will be an ingame tutorial stage that will teach all these, but atm all the info is in the mechanics page when paused, but yeah, if you use a skill with not enough bloodlust, you'll be penalized through hp.

As for the error, i know nothing of macs and linux sadly but the issue seems apparent: https://github.com/godotengine/godot/issues/44226
I only get to export the game knowing its a 1:1 conversion with other OSes but I guess I'm very wrong, so yeah this is a Godot thing that I can't do anything about :(