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7 MAY 2021:

- Better AI for the enemies! Each enemy type will have 3 levels of AI along the lines of Easy, Normal and Hard. At each level they get a little more aggressive. On Easy, the fighters just fly straight down the screen. On Normal, some fighters will now bank towards the player. On Hard, some fighters will rapidly bank across the screen.

- Fighter damage. If you shoot off the left engine of the fighter, you would imagine there would be a reduction in speed, right? That's exactly what happens now!

Player cockpit can now take damage! Still playing around with this one, but it looks promising. It will take 2-5 direct hits to destroy the player. Two hits only if the enemy manages to hit the cockpit twice. 

- Better Hit Detection. All "hits" from projectiles are based off the location of the middle-most pixel of the sprite. Not only does this make the hit detection more realistic, it is also more forgiving -- a projectile can graze your wing and still miss.


A QUESTION ABOUT DIFFICULTY:

What should make Scrapship "Difficult"? 

The level of the AI?

The amount of damage the player does? 

Both?

Something else?

Right now, not only does the AI get better, but the player damage is decreased the harder it gets. But perhaps this is going a little too far. 

Please let me know in the comments below!


Quote of the Week:

"The only disability in life is a bad attitude." -- Scott Hamilton


Thanks for reading and have a good rest of your week!