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(+1)

thanks for the feedback! i agree with the ledge climbing being a little hard to get right so i will be changing how it is performed in future updates :)

as for the vehicle controls, i have them setup as look to steer controls in the same way the player does, but i will most likely add an option to toggle different control schemes. 

and there is no lock on system? so i am unsure what you are meaning there :? if you are talking about the aim reticle positioning on enemies when you are close, that is just the  game calculating any collision or objects blocking the regular aiming

(+2)

Sounds awesome!

Ah, the block system makes a lot of sense! Sorry I completely misunderstood it. It actually makes perfect sense now. For weeks while watching the devlogs I thought it was a full on lock-on. I really like that now that I understand it lol.