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This was really hard. Not only gameplay-wise but emotionally. I think we all relate to that feeling one way or another, and experiencing it in game format truly was the best way of communicating. It's not the most innovative (we've seen this particular allegory in Undertale's Flowey), but it doesn't have to be. Juice is subtle, gameplay is engaging, intro is simple but efficient to set the mood, and the weird colourful background was a good way of communicating the setting.
Would have been nice to get some more affordance on the health pick-ups, like an animation or something. I'm still stuck on that last level, but... that's oddly suiting, innit? I hope I'll get through some day.  Well done, great work!