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Hi! I am having extremely long import times with Unity 2020.1.14f1 and SuperTiled2Unity1.10.1. I have about 8 TMX tilemaps and 2 Tilesets in my project, not very large - the tilemaps are max. 50x50, the tileset contain about a few hundred tiles. They do have 6-8 layers each. Everytime I change something in a tilemap, "AssetDataBase.Refresh()" takes at 3-4 minutes, sometimes longer. The project itself is not too big, it's a 2D game with no large models or such. What could cause this? Should I update to a newer Unity version?