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(1 edit)

Hi Montao,

here is my feedback:

Points I liked:

  • Interactive MainMenu and FinishScreen | This has a great potential
  • Sounds and music fit perfectly | They perfectly underlined the exciting game play
  • Dynamic level elements | Rotating bars
  • I liked the different kind of enemies.

Points of potential improvement:

  • I think you have to make clearer, when the game is loaded, that you can already control the Character with WASD. Moreover I did not really get, where to go for starting the game. With a little bit of moving around, I figured out, that I had to move to the rotating spiral in the upper right corner for starting the acutal game. A little explanation would help a lot. Usually, people are used to click buttons in a menu. If it is different, you have to tell them how lucky they are  that they can already play for starting the game^^
  • Would be great if you smash the some enemies, for example the red ones. If you jump on them they are squezzed or they explode, I think you get the point already ^^
  • In addition to the rotating bars I could also imagine spring elements. For example you touch them, and suddenly the spring is activated and pushes you away. These elements could be used as mandatory elements for finishing the level or you can also use them as obstacle elements that push you into spikes, for example.
  • When playing the WebGL version the game, it was a little bit buggy when I switched from "window" to fullscreen. It set the game to fullscreen, but I had to click again into the application for activation. Then it really startet the game in fullscreen. Before it had just a black inactive screen.

I hope I could help you. If you'd like to take a glimps on my recent game "Balls of Steel", it would make me super happy to get a feedback. Just if you like and have time for it for sure ;)

Greetz, Michael