A game about birds, bees, flowers and trees. · By
Об ошибках:
Об Ошибках:
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com.badlogic.gdx.utils.GdxRuntimeException: Не удалось загрузить шрифт, код ошибки FreeType: 2
в com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
в com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
в com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)
в com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)
на ком.маджалис.экранах.ScreenElements.getCustomFont(ScreenElements.java:70)
на ком.маджалис.экранах.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)
на ком.маджалис.экранах.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)
на ком.маджалис.экранах.AbstractScreen.switchScreen(AbstractScreen.java:141)
на ком.маджалис.экранах.LoadScreen.switchFade(LoadScreen.java:46)
на ком.маджалис.экранах.AbstractScreen.showScreen(AbstractScreen.java:114)
на ком.маджалис.экранах.LoadScreen.render(LoadScreen.java:52)
в com.badlogic.gdx.Game.render(Game.java:46)
в com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
в com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
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На ПК с видеокартами,не поддерживающими OpenGL 2.0, игра работать не будет.
На ПК с видеокартами,не поддерживающими OpenGL 2.0, игра работать не будет.
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: foreground: GENERIC_ORAL_LOOK_DOWN (com.majalis.asset.AssetEnum) Serialization trace: foreground (com.majalis.encounter.EncounterBuilder$SceneToken) at com.badlogic.gdx.utils.Json.readValue(Json.java:1105) at com.badlogic.gdx.utils.Json.readFields(Json.java:863) at com.badlogic.gdx.utils.Json.readValue(Json.java:1011) at com.badlogic.gdx.utils.Json.readValue(Json.java:928) at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29) at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19) at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:69) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Error I got after slapping the update over 3.04.0.
I really like the game but there's two things that infuriated me. First, this game somehow broke my fucking laptop. I was watching gallery with Hiro, and on one of the scenes my laptop started going at like 1fps, then started constantly flicking, and then I got my screen covered in dark-green stripes, like a white noise, and then it turned off. It crashed it with atykmpak.sys error after this, and laptop still doesn't work. Every time I try to turn it on I get white noise screen, and then blue screen with tdr_download_failure or smth. I really liked those few hours of gameplay I had...i wanted to see more, but...nvm. Second, I was happy that im not the only one who experiences same problems on Android with this game.
For some reason, Kyrlia isn't showing in my party thing when I click the "camp" button. I had them before, but they have mysteriously disappeared. I have older save files that have them in the camp, along with Trudy and Urka, but on my most progressed file I don't have Kylira. I have gone through and compared the JSON files, trying to find what the difference is but I can't figure it out. Any help?
Help please! I run both version 64 and 32 bit ,same result. After first start the game work well until i close the game and start again this happens, what i can do ?
java.lang.IllegalArgumentException: initialCapacity is too large: 64
at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:72)
at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:63)
at com.badlogic.gdx.utils.OrderedMap.<init>(OrderedMap.java:35)
at com.badlogic.gdx.utils.Json.getFields(Json.java:200)
at com.badlogic.gdx.utils.Json.readFields(Json.java:844)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1011)
at com.badlogic.gdx.utils.Json.readValue(Json.java:928)
at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29)
at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:69)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Got a error.txt when trying to start the game:
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: (com.majalis.save.SaveManager$ProfileSave)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:357)
at com.majalis.save.SaveManager.<init>(SaveManager.java:66)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:62)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Hey! I've been a fan of this series for a while so I was super ecstatic to finally download the game. I have a Macbook Air 2015 version, but it seems like my Mac can't download the Mac.rar version of the game. So instead I got the TalesOfAndrogyny.jar version. After downloading it I was able to play the game but whenever I would get into battle my game would literally crash. Like, an error message would pop up on my computer screen. Any idea of what I should do? Thanks.
-Gabe
hey, keep getting this error message
com.badlogic.gdx.utils.SerializationException: Serialization trace:
com.badlogic.gdx.utils.reflect.Field@521172ec (com.majalis.character.EnemyCharacter)
com.badlogic.gdx.utils.reflect.Field@15c2172b (com.majalis.save.SaveManager$GameSave)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:330)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:523)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:323)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)
at com.badlogic.gdx.utils.Json.toJson(Json.java:276)
at com.badlogic.gdx.utils.Json.toJson(Json.java:235)
at com.badlogic.gdx.utils.Json.toJson(Json.java:224)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1175)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1167)
at com.majalis.save.SaveManager.saveToJson(SaveManager.java:288)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:180)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:116)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:494)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:252)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:304)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @40f9161a
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:357)
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)
at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:177)
at java.base/java.lang.reflect.Field.setAccessible(Field.java:171)
at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)
at com.badlogic.gdx.utils.Json.getFields(Json.java:210)
at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:348)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:299)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:323)
... 23 more
I've been having this error while im playing, causing the game to close:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: backgrounds/GameTypeSelect.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:51)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: backgrounds/GameTypeSelect.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 5 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: backgrounds/GameTypeSelect.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
... 8 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: backgrounds/GameTypeSelect.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)
... 10 more
Решение ошибки найдено....
The solution to the error was found....
У кого возникают ошибки типа;
У кого возникают ошибки типа;
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 2
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:70)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Смените шрифт в настройках и всё будет работать!
Change the font in the settings and everything will work!
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So my game crashed and i got an error.txt file with this. Now the game wont launch at all.
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:
(com.majalis.save.SaveManager$ProfileSave)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:357)
at com.majalis.save.SaveManager.<init>(SaveManager.java:66)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:63)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Game won't launch from .exe on latest version:
error.txt
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:381)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:260)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:251)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:146)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)