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I was not able to test in multiplayer mode, I tested it solo. And take in mind that my review is a review by a 2d retrogamer born in the 80s. I noticed an interesting experiment with the Unreal Engine. Although I think the complex concept was not well executed even in game design (why the ‘out of gas’ by the torches kills the cultistis? - it was a very arcade empty solution), nor in art direction (including the weak experience with audio). The base of the game was not well built. Nevertheless it was a giant self-challenge, I felt it! Congratulations for your bravery!