Are there any specific puzzles/mechanics you would like to see?
Does these room look like a spaceship room?
Yes.
Does the walking seem intuitive?
It is until you get close to a wall, which will cause the player to stop moving much. However, this may be affected by the fact that I was always able to get my camera stuck. I was able to move it for a time, but if I moved it too far to one side, it would get stuck and wouldn't budge afterward.
Does the spell usage seem intuitive?
For what you were going for, yes. However, it would be easier to just bind spells to a key to use them rather than going into the grimoire inventory and casting your spell. This is especially true because of how much you already have to click to move the character in the first place.
Does the information in the text box help?
Not really, honestly. I couldn't figure out how it worked as well, which made it seem like it just took up screen space.
How does camera movement feel?
It was well done except for the fact it kept getting stuck. I don't really have too much else to say other than that. Once the movement is fixed, life will be good.
What do you think about the levels size/decor/ect.
It was pretty good for what it seemed you guys wanted to do.
Another comment I wanted to make was that I loved the fact you guys have a start screen, but those buttons are too small. They need to be scaled up quite a bit as they are too hard to read at this point.
Eric