What cards/upgrades would you like to see?
I can't really think of new card ideas, unfortunately.
What types of enemies should be added to the game?
I think it's not about extra enemies, honestly. My comment on this would be more about understanding what you're getting into as a player when going into the different rooms. I got utterly crushed in room 3, but playing through room 1 was a breeze. Room 2 was a Goldilocks balance. While it may have just been coincidental chance that room 3 annihilated me, it was definitely fun trying vainly to come back from my opponent gaining tons more affection than I ever could.
Does the movement of the affection slider feel good?
Yes. I don't have much to say on this one, honestly.
Are there any other additions you would like to see?
Yes. That is where the majority of my commentary lies. When the player opens a menu for either the clothes menu or the food menu, I would like to see the text change to "escape" so the player knows how to exit their menu. Either that or just have the player press p or c (depending on the menu) to exit as well as enter the menus. Also, in room 3 where I got crushed, I, of course, lost the thing but it still gave me the cash reward and win screen. I assume that is just a minor detail that you will change to a loss screen later, but if it is a bug, consider this my report on it. I also noticed in your character model, his belt buckle is missing. I could see right through him to the floor, which I thought was kind of funny. My last comment has to do with the randomization. Because of the fact that it seems like a new hand is drawn every time you play a card, setting up a move comes down to luck of the draw and not strategy. This is massively annoying especially when I would go to prime the audience or set up a distraction and I wouldn't draw the card I needed to get the payoff. This is exacerbated more when the hand I had when I played the prime/distract card had the payoff. It takes away so much from the strategy and I hope you guys change it. The full randomization just was not cutting it.
Otherwise, your game is coming along great! I love it so far!
Eric