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Just a quick note, After some research I think I found a bug in the p5.sound.js library I’m using for sounds. This appears to manifest itself as slow/crackly/terrible quality audio after some number of sounds have been played (after several minutes of normal gameplay). If it becomes annoying, press ‘m’ to mute.

I’ve had a few reports that the game performance decreases with game time. This may be related to this bug, or a misinterpretation of the effects of the bug, but I’ve been unable to reproduce a major loss of performance, and I’m ~90% sure I haven’t left an array somewhere slowly filling up with random junk.

All that said, Even though I’ve received relatively little attention so far, I’m overwhelmed how positive the response has been so far. A Post-jam version is a definite possibility at this rate.