Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 227 to 266 of 426 · Next page · Previous page · First page · Last page

this is simply amazing, i love everything about this game, like, you've done a really great job, just wow

I don't understand how you did this :| wow

hehe (hint: I was not alone) - have a look at the devlog

Its Amazing work, and it would be great if game would just restart level after dying right away, without need to reload if we are on actual level still, cause loading takes lot of time, and it would just feel more polished if it would restart immediately without showing loading screen with planet.

thanks and that was the original plan - I had to do a full reload to preserve memory, the initial level state cannot be stored on top of the live state.

(+1)

honestly this is one of the craziest things to ever happen in the history of video games, but i havent really seen any gaming news sites cover this. maybe some have, but, i see "what we know about gta 6" (nothing btw) every few days and i feel like you and your game deserve a lot more recognition. 5 stars to you my friend, keep going!

(+1)

Thanks!

We did have our fair share of coverage and the game has a steady flow of player since launch date, so rather happy!

im very happy to hear! would you guys consider doing some sort of a devlog ? or maybe you already have i dont know haha

yes - see main game page

oh my god this is very good. how did you manage this on pico 8? i cant even comprehend that, this is great i like it

Show post...

epic.

This game is great but I suck at it. Would recommend.

Excellent game, nice layouts, enemies and general gameplay! 

(1 edit)

GG - 5 stars 

(+1)

ah yes, poom

(+1)

This is a very good game! I love the aesthetic, the discovery progression, the monsters, weapons, and grim setting.

I love "ye olde" Doom's aesthetic, and this game captures it very well in a small space. It has a good balance of difficulty also. I love how one is able to get actually lost, yet it is still small enough that you don't absolutely require a map.

A few minor suggestions I would make would be to have a music change on the boss level; the ordinary level music seemed incongruous, and the music change earlier had a very good effect. A more dramatic sound at the death of the boss would be good.

It's the smoothest online FPS I've seen, one of the smoothest online games I've seen. It's the kind of FPS I would like to make.

(+1)

WOW! This game Is AWESOME! I really enjoyed it a lot. Cant wait to see more content

(+2)

I see the sequel to DOOM Eternal is going great.

5 stars man this is awesome!   :)

Brabo

Yo, I don't know how you got this on web but it's amazing! It's so intriguing and I was so hooked on this game! The graphics are great and I can see myself playing this game more often! 5/5 Star rating! Keep up the good work!

why not boom

(1 edit) (+1)

most Pico8 demakes are named with a 8 or P in the title...

D8M might have been an option 🤣

(+1)

very cool

pretty cool but i dont know how to get past the first section

see video a couple of posts below - need to find blue key...

It's impressive to get this running on PICO-8 but what I like the most about this game is how it takes its own spin on Doom, that has a unique feel. Very cool.

hey i decided to speedrun it and got a 22.33 second run! having fun with your game

Not bad - WR is 18.69 so far (20.30 on Newgrounds)

Keep going :]

Great port.

I downloaded it. now how do i install it on my pico8, raspberry OS?

locate the pico8 carts folder (~/lexalofle/puco8/carts iirc) and unzip stand-alone archive in it.

Launch pico8, load poom_0.p8

type run

thanks a lot

Thank god someone made a better version and made it available on itch!

great game but please add save game

progression is saved between levels.

In-level save won’t be supported.

18:69 hangar. Newgrounds leader-board is really wrong and outdated.

ouch - I could get sub-24s with the strafe tecnique but below is tough!

well done!

yeah i've found many glitches that's how i sub 19. but  i got sub 18 once but wasn't recording. You get sub 19 by scraping the walls when turning  more than 90 degrees, you conserve more speed, overall, a very fun game.

Why did you delete that?

uhhhh im stuck on the hangar level and it says the door is locked pls help me :(

need to find the key - explore the level!

(1 edit)

Found it! Thanks

:)) Btw it's a really cool game. And im impressed that this thing would work on pico-8.

thanks - game was a team effort, happy with the results!

(2 edits) (+1)

And i would like to make a suggestion.
If you can, can you please remake Team fortress 2 but in pico-8? that would be really fun. This game is one of my favorites btw.

(+1)

this game is great, but i dont like how i slide around lol

10/10

um, not too sure which .p8 file to yoink into pico8 (i downloaded poom_standalone.1.7.zip)

which p8 file should i upload to edit the game?

(1 edit)

I added a "standalone" section in the "how to play"

If you want to edit the game, main.lua is the main game file.

If you are serious about modding, go here:

https://github.com/ParanoidCactus/poom-sdk

Modding manual here: https://github.com/freds72/poom-sdk

thanks!

doom but awesome

This is amazing! i never thought someone would take the time to make the entirety of doom in a small 8-bit fantasy console, but this was AMAZING seriously its a really damn good remake! Also the sprites look pretty good despite the limited color palette pico-8 offers!

thanks - it indeed took some time and effort to pull it off :)

is this a speedrun for hangar on not too rough?:

owo

also any chance i can get a pico8 download of this game?

look at the download section, you can get binary version for many platforms.

FYI Poom is also available on Newgrounds to benefit from the leaderboard system - All time top 5 is currently:

PlayerTime
AnonymousFrogClock 00:00:21.20
RutabagaClock 00:00:23.23
GreasyShadow 00:00:23.80
56taka 00:00:24.23
me ;)00:00:24.33

oof i gotta up my GAME

thanks!

It's quite impressive that this was made in Pico-8

noice

Any chance of porting those maps to regular Doom?

Waaaaaw Amazing Port!! I love the movement of the player and is very great when you shoot enemies. 10/10

Deleted 3 years ago

suggest to post that on your own blog/page/... not sure to see the point of revealing that here

hey how do i switch guns? Yes im an idiot if youre wondering

nevermind i beat the game and you did a great job on the ending boss!

thanks - that’s ParanoidCactus work!

also (sugesstion) u should make the levels a doom wad so people can play it in gzdoom

(+1)

This is amazing, but why not wasd? esdf is a tad bit weird, especially for modern day gamers. Still fricking sick. Great job!

thanks - underlying engine only supports esdf, as it works on all keyboards (contrary to wasd)

(1 edit)

Will you add Xbox controller support anytime soon?

Or is it already added

this request is surfacing quite often - I’ll see if I can do something 

Played on Rg351M using ArkOS just copied the standalone folder into Pico directory as a folder and in pico 8 I see the folder open it and open the first file the 0 one and it runs great. controls are set to forward back turn left right with analog or dpad and the face buttons do the open door and shoot mechanics so no dual stick action here but honestly still a blast to play and I know there are other ways to play doom on this device but hey I love this simplicity and its a ton of fun to play.

(1 edit) (+1)

How the heck do you change the controls? These controls are hard for me to get used to and I've been mashing every button on my keyboard to try and change it but all it did was take me back to the main menu!

(-1)

did you read control sheet?

x: validate/fire

c: cancel/open door

esdf: move&strafe

+ mouse is supported even in menu

(+1)

Sure I read the control sheet but it's weird as hell and almost impossible for me to get used to but I asked how to change these controls because they aren't comfortable to use and I'm not used to it at all.

(+2)(-1)

what controls are you used to? esdf is just one key away from wasd and everything else can be done with the mouse.

(+1)

I'm used to wasd with the ability to change weapons with number keys and the current way to switch weapons is annoying because you have to hit enter twice to pause the game and to switch weapons you have press a certain key.

(+2)(-1)

use middle mouse button to summon weapon selection menu

Viewing most recent comments 227 to 266 of 426 · Next page · Previous page · First page · Last page