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(3 edits)

Hi, thanks for your interest, and sorry for the late reply.

I think the continuous camera change you are talking about is what happens when during evolution the number of creatures (by gender) present goes below a certain threshold. At this point, random ones are automatically added at random locations with random genes. (and the camera focuses on the newly added one).

It takes a long time in the beginning to get interesting creatures that can survive.

I suggest adding lots of them with the "Add Random" button.

Or activate "Turbo" and minimize the window to greatly increase the speed. Then occasionally maximise the window and see the results. (Check "Draw Graph" to see the trend in the number of creatures and food).

Another tip: After a long period of evolution, I recommend selecting "oldest male" and "Oldest Female" and clicking "Save this Creature".

Then they can be retreived in a new simulation by using the "Add Creature" button. (which adds a random creature from among those saved.)


I should add that the creatures are saved in directories with a name indicating the "neural network topology".

EG folder name "Creatures 36-12-8-6 (EG5)" ...  where the numbers from the second to the penultimate one indicate the hidden layers. (First and last are Input/output layers)

The default topology (visible in Settings...)
should have evolved creatures ready to add with the "Add Creature" button.

To ZOOM In/out hold down the right mouse button and move left and right

It would be really useful to possibly give us more direct camera control, instead of just zooming. It would be nice to pan by holding down the left mouse button, for example. Would love it if the jumping around were selectable, like so many other camera options.

Loving the simulation so far!

Thank you!
interesting suggestion