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///NOV 18

Got sick! Goodness this first week has been weird. Because I'd rather not spend my devlog complaining, I'll say that I haven't made much progress. Considering putting most of the game into a tabletop experience, coding one or two scenes, and committing to a more "traditional" project, as this one is, almost humorously, becoming more and more personal and emotionally involved. Still it's nice to chat and be inspired by the creative energy of others, something I don't get very often here in this locked down suburbia. Good luck everyone! Here's to some creative progress!