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Skateboard - Devlog

A topic by Racso created Nov 18, 2017 Views: 285 Replies: 1
Viewing posts 1 to 2
Submitted(+3)

Hi everybody!

I'm currently working on an online multiplayer exploration game, mainly based on 1608 (Hoverboard). Right now, the roadmap is as follows:

  1. Finish creating a gargantuan, procedural level. Right now, it has a simple 1-level layout (floor), but I want to implement floating platforms and an underground labyrinth. I wanted to make the level infinitely big but I won't have the time to think on algorithms for that.
  2. Implement a simple single-player and multiplayer mechanics. Probably "Hey, let's see who can get farther from the starting point!"
  3. Implement a more complex mechanic. Probably something around Geocaching (try to hide an object somewhere in the map where nobody can find it) or 426 (Geohashing) (try to be the first to get to certain random points in the map).
  4. Improve the art so platforms are less blocky.

I'm not sure if I'll be able to make it even to #3 before the jam ends, but we'll see.

Thanks for reading! Here are some screenshots:




Submitted(+3)

I've finished the floating platforms. There are zones where they are more or less densely located, which means that there are zones where you can climb to the sky and zones where you can't. Also, there are long "bridges" of floating platforms up in the sky.

The sky is infinite in every direction.