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(+1)

The hitboxes are sort of buggy. Sometimes I would be nowhere near a sawblade, and it would just kill me for no reason. Another thing that needs some work is the way that movement is handled. I would be moving, and have pressed the jump key, but then fall off a ledge because it did not register. This was annoying, and I even tested with a key logger and shadowplay, and was able to determine with a frame by frame in premiere pro that I had indeed pressed the key about .23 seconds before I got to the ledge... Nitpicky, but it messed me up in game. Otherwise, this is great! I love the challenge.