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-Does the game provide too much or not enough assistance to the player in terms of solving puzzles?

Maybe a little more assistance, but I think letting the player know it's a puzzle game, and then limiting assistance, or even making assistance a spell if the player gets stuck?

That way you can satisfy people who want the challenge but also help others when they get stuck.

-Are there any specific puzzles/mechanics you would like to see?

None that I can think of, maybe turn a ball transform for funsies.

-Does this room look like a spaceship room?

Sort of. You might be able to pull off more spaceship with more metal or lighting that is less bar-like

-Does the walking seem intuitive?

It's fine, a little slow.

-Does the spell usage seem intuitive?

It's a little clunky, you could always hotkey the spells to like the number pad so they're easier to use (especially the ones like Open Sesame)

-Does the information in the text box help?

Yeah it does, I like it.