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(1 edit)

What types of cards or upgrades would you like to see? 

Cards that come at a short term loss for a long term benefit. e.g. "Misdirect":  the enemy magician gets a small percentage increase to his affection on the following turn but the player gets a larger increase on his following turn. Similarly, a card where the player can risk decreasing the enemy magician's affection next turn with a small chance it significantly decreases their own.  Cards that have persistent effects. 

What types of enemies would you like to see added to the game?

Off-brand real magicians. David Plain (David Blaine), Kris Angle (Chris Angel), Pencil & Shouter (Penn  & Teller), etc. 

Does the overall movement of the affection slider feel good?

I think some particle effects would be a nice addition. Or even some shaking of the bar when significant affection increase/decrease occurred. 

Is there any other additions you would like to see?

Real comments: When you win a match, you should be able to spend affection/money earned on items or cards that will impact future matches. Additionally, different 'stages' could have different impacts on how much affection certain cards play out. E.g. a "saw in half card" might do well on the "grand stage", but not as much at "child's birthday party", whereas the reverse might be true for a card like "Pull rabbit from hat"

Meme comment: The audience should move when you win like the hands at the end of this video.

Small comment about development. I think you guys are using normal Unity Text and it's causing the font to come out a bit blurry. Using TextMeshPro will avoid this issue and produce clearer font. If this is just happening on my end or to be fixed ignore this bit. 

lol at the magician names