-Does the game provide too much or not enough assistance to the player in terms of solving puzzles?
I think in some parts the game can be too helpful like the key quote. I think something more of "I need to find a key" instead of I can pick up the key in this room may help.
-Are there any specific puzzles/mechanics you would like to see?
Not exactly anything I can think of more than just more puzzels.
-Does this room look like a spaceship room?
I think the atmosphere is speaking more of a school (which I think is also the theme) it somewhat reminded me of riddle school flash game. I think changing the main color to a brighter white and maybe the darker colors with a darker black as well as maybe some windows that show space outside. I think that this would still give the school vibe and a better space vibe.
-Does the walking seem intuitive?
The walking is pretty rough although I think the best thing would be just to increase the movement speed.
-Does the spell usage seem intuitive?
The spell usage took me a really long time to understand. After I understood it I was thrown for another loop by going to a door that looked identical to another door told me I could not use this spell on it. I was stuck so I ended up trying to use the original spell on that other door and it worked. After the main confusion which did take a while I got the hang of it.
-Does the information in the text box help?
As stated above I think they can be a little too helpful, but overall I think they are good.
-Jarek