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(+2)

Thank you! For this particular game, I would say that my biggest inspiration would be Half Life, more specifically the figure of G-Man who follows you throughout the game. As for the aesthetics, I wanted to get as close as possible (with the limitations I had) to the aesthetics that Puppet Combo has in its videogames, which tries to get close to the graphics of the PSX era.

(+1)

Awesome! I love Half Life too!