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(+1)

Got the gold skin!  Reasonably challenging without being overbearing.  Wonky controls, but with simplicity that can be mastered.

I think the game could do with a LITTLE more air control, not much.  Maybe if you let go of shift, you're able to slow down a little better in air - so bad for speedruns, but nice for casual play.

Camera controls are very.. loose.  Is this a cinemachine 3rd person camera? If so, tighten up the response curve so the camera doesn't feel like it lags and hovers.

The sensitivity slider reset itself after clearing the game and using the level select feature.  Definitely ruined a really good attempt at shortening my level 1 record :P

Otherwise, level design could use some quality of life - I think the levels were fun, but leaves some room for thought:

  • The F key didn't have much use - I'd just jump to be faster.  Would be nice to see more interesting gameplay involving that ability
  • Blind jumps are bad.  Specifically level 3 with the three thin platforms, it was more painful than interesting because I just had to memorize about where they were in order to keep moving quickly
  • It'd be nice to see some other interactions, like a bounce pad perhaps
  • Perspective is difficult - use something like a scorch mark to show where an axe is intersecting the platform that it is swinging above.  That way it'll be easier to judge distance
(+1)

Thanks for playing the game and I'm glad you liked it! This is my first game and I think the advice you give is pretty good. I was thinking about changing the movement to make it a little easier since that's been a complaint I've been seeing. 

And yeah the level three design is pretty overbearing and was thinking about restructuring it. I'll prob end up updating the game soon maybe with some more levels too. Thanks for the input it really does help!