Level up chapter 4:
Chapter 4 in the reading, LEVEL UP, talks about how making a game comes with the creativity and flow of learning of game design you have learned similar to writing for a play or making a science experiment with the tools you have used and are experienced with. The coolest thing s you have to do a document of the lists of the overview of the game your making from how old you need to be for the game's targeting demographic, bullet points and data to your game's excitement and hype from the mechanics to the story, you need a 10 pager to summarize everything expected coming up for your game coming to release. Outline everything, edit some stuff that you wanna take out or keep and publish the final paper by checking all the gameplay controls, story, setting, theme, level design, enemy design, etc to make sure your game is fully complete and tested or you could get a bad game at release. you want to keep track of everything you have learned, take feedback, respect others people's thoughts and opinions and impressions to improve better and give a complete full game with no tactics of content locked on the disc nor an unplayable game by giving respect to the gamers and Buyers and you will earn their respect.