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Implemented some initial audio code in the engine. The engine side was very simple, took only about four hours to write it, but the editor side took me some days (although tbh i did procrastinate a bit there :-P). Here is a video with some placeholder sounds and music:

In the video you can also see some other minor improvements, like loading decals from the world editor as i mentioned in my previous post (the big vertical banner things are decals placed in the editor - the editor also calculates lighting for them, although in this map it isn't very visible).

I still haven't implemented 3D audio playback. The API and script hooks are there, i just need to feed the 3D position for the listener to the sound mixer and update the mixing code to do panning based on that position.