JOURNAL READING RESPONSE: Next Generation Monetization: Supremacy Goods, Ramin Shokrizade
This article talks about how microtransactions have been around for a while and have made a huge change In gaming with adding extra stuff to the game from DLC to skins and its the only way right now to make profit online for gamers to use real currency/money to get the stuff they want at a random chance of luck. It later speaks how one person buys stuff from a game with real money that they get invested so much for the rewards they get based on a game for example a cool gun that can do 10 times the more damage than the one your given at the start of the game. However, this later changes from invested to ejected as the cool and really awesome stuff in the game is stuck behind a paywall and if you truly really feel like playing the game with a good time and don't wanna spend hours unlocking the items with hard work or playing through the game there is always the wallet and credit cards to do the work for you. some people feel this is more of an easy way-out rather than playing the game through as implemented. It also talks about supremacy goods which are goods you can purchase depending of what good service your feel you can buy and handle. This is also viewed in multiplayer online games and free to play as much of the whole game relies more on your credit cards and spend until you get all the the cool items, weapons and skins in the whole game like FORTNITE, Subway Surfers, World of Tanks and more. Microtransactions are viewed more as a revenue source for developers to make the games last longer and continue improviing the game as a result. The solutions to MIcrotransactions are making the player play honestly and work for it as the old times where you play and your earn the reward, don't overprice the content or people will get upset, give price points scubas street fighter 5 while playing the game to unlock more colors, costumes and characters and finally try to avoid subscription based purchases since it makes it more easier to play the game throughly with all the items that give too much advantage that it later becomes easy and boring and spending so much money for months for nothing.