Thank you for playing my game! I just realized I misspelled it consistently throughout the project, so thank you for pointing that out!
The tiering system you mentioned was another idea I wanted to implement but didn't have enough time during the jam. I kinda sank a bit too much time into the character recognition system, which took away from some of the core gameplay elements I wanted to add. しょがないだね 😂
The mobile aesthetic was also semi-planned, as I thought this concept would segue nicely onto a mobile platform once I've got some free time to start fleshing it out more.