-- About V1.1 --
The jumping mechanic feels better but it is still a bit unpredictable, same for the dash. The level design is much better now, one can follow the path from start to end easily. Some paths have dead ends, but I hope this will change in a later version with story or item rewards. Damage feels weird (maybe something related with the collision boxes, or the visual and audio feedback), because sometimes is hard to understand why the PC got hit, and the same happens when hitting enemies. Maybe the last two enemies should be defeated in order to enter the last zone, just to make that feel like a reward.
The new animations are very good. Enemies design can be improved, but most of them feel cohesive (except for the bat). The main menu music is pretty cool, and I liked the in-game music too, it isn't boring and don't feel repetitive. I didn't like the pixel art style for the particles.
In general the game feels much better in this version and the level design encourages exploration. And I loved seeing a female character, wasn't expecting that. Great job guys!
φ(..;) It would be great to find an easter egg here. 👇👇👇