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What did this game do well? (Answer in a few sentences)

I think its an interesting idea to use a map and allow the player to move on the roads. Cool use of data.

Interesting idea game idea that allows the player to move along real roads. I like your use of map data.

The NYC map generation with road blocks from open data was really cool. The landmarks feature as banks was also a nice design feature.

The game did well with an interesting concept in manhattan. The cops spawning and the different museums were well done, and like that the map was quite big.

There could be some actual data imported from real world rather than just using a map picture as the background.

I want to be able to move around all the actual streets in Manhattan. It would be great to move from manually-placed roads to automatically-generated ones, and would increase the depth of the game quite a bit (as well as making it more data-centric). SImilarly, automatically detecting museums, police stations and hospitals on the map would make this game replayable in arbitrary city centres, which would be super cool.

 

What could be done better? (Answer in a few sentences)

It's a little hard to move smoothly on the roads without hitting the sides. In addition, it would be cool to see some variation in the game, like having different locations to steal from so its not the same every time.

Its a bit hard to move along the roads smoothly without hitting the sides. In addition, this game could benefit from adding variety, like new places to steal from so its not the same every time.

I kind of wished the roads were slightly wider since I was getting stuck a lot with player collision. Especially on diagonals, it was hard to move smoothly.

I wish that I could have seen the map on a mini-hud, and that maybe the graphics were better. Also maybe a way to avoid the police more since it seems like more and more spawn as time goes.