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Thanks! The sword was really fun messing around with during development. Any ideas on ways I could improve the sword (Obviously the pointing issue)?

Well, a slashing mechanic would make things easier on the player!  maybe by clicking or holding the mouse / action button you could do a spin?  you should check out how these kind of games handle melee weapons and take some inspiration.  I personally would have added  a stab button, just for laughs.

Oh also, I would make the base axis of the sword be on the player, not to their right, cause that's a bit more intuitive in my opinion. the sword felt slightly unresponsive when trying to move from the left to the right and vice versa, so I would adjust the sensitivity on that. 

that's what I could think off the top of my head. these are just suggestions, not criticism. so you should follow your gut. I recommend letting your friends/family check the game out and tell you if it was fun or not. non gamers give the best impressions cause they don't know what to expect, so if they find it fun most players would as well.

hope that helps! good luck :)

(+1)

Thanks for the ideas! I think what I'll do is scrap the sword and instead add a pointer that rotates around the player to hit enemies with. An automated spin move would also probably work very nice as well. I'll have to update the game post-jam with some new mechanics and stuff. I might also try it with a controller and see how well that works.