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I actually did get #3- the hint you already gave here was very useful, not sure I would have figured that out without just brute-forcing it.

I hadn't even noticed there was a second area to the Guest quarters, so that definitely didn't help. Cool, I should be able to finish now. Thank you so much!

Okay, I do have another question, but it's not about encounters. Am I supposed to be able to become Good Friends with everyone? I know Trudy's relationship only reaches that during the ending, but there are a couple of characters I can't find again after making friends with them, and they aren't mentioned in the ending at all. The herbalist and the NRG drink salesman. Not sure if I missed something there or not.

I definitely like the "combat" style in this game. The only real feedback I have on improving it would be to give some in-game hints as to where the more sneaky critters are (these that are specific triggers), and maybe a way to automatically opt out of combat when you are just trying to get from A to B in the long, windy paths. Something that can be turned on and off, so you can still have encounters once you get there.

Overall, my only real issue with the game is similar to what one of the other posters said- there is an encouragement to speak to all the NPCs, but  a lot of the dialogue, even when the content amounts to "no real answer" is very long, which makes it frustrating to talk to everyone and get repeats. A speed control, or the ability to very quickly skip through dialogue if it has been seen before would have been really nice. I like the paced dialogue, but the tenth or so time I have seen it, it starts to grate on the nerves.

I really like the game, the mechanic for getting to other characters is unique and interesting, and the approach to the afterlife is one I have run across before, but never in a game, which made it interesting to see explored in this way. Great game

Thanks for all the wonderful feedback! I appreciate getting it, and I'm glad that you enjoyed your time with the game overall.

To answer your question as best I can, it is possible to play in a way that allows you to reach Good Friend status with almost every one of the "significant" characters. Basically if you interact with them and are able to gain acquaintance/friend/etc. statuses, then you can become Good Friends with them.

However, you have to reach Good Friend status with them prior to having them disappear or switching to them as your player character, because once either of those things has happened, they are effectively "lost" for the remainder of the game as far as being able to continue their quests or get to know them better. As long as you reached Good Friend status with them though, you'll get to see their extra little ending scene.

The one exception to the above is Madeline, as she is something of a special case. You can play as her if you've "died" in the game enough times, but no other characters can really meet her or interact with her in the normal ways like the remainder of the playable / significant NPC cast.

I just finished hers, which means the only people I think I haven't seen "Good Friends" with are Digsby and Mag. I never see Digsby after I help him with his stock pickup, and I never see Mag after she helps me find the sparkly dust. Where should I be looking?

Mag isn't one you can befriend directly or play as. She appears mostly as a part of Wiz's story. It would have been interesting seeing things from her POV more though.

Digsby on the other hand, after you assist him with the crates, leave the area where he's usually found and come back to it again. He won't be at his shop stand, but he's elsewhere in that same area instead. Easy to miss.

Fun fact: Digsby is actually one where you can fail to progress his quest properly. If you chose to not help him with his delivery, you won't be able to become good friends with him.