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(1 edit)

"I think I saw some objects increase my debt lol." Yup! I coded the variable that tracks money value to take into account the distance really early in dev, I forgot to absolute the value before multiplying it so it'll come out negative if the 
objects you pick up are to the left/below the base.
I've liked to have the boulders as terrain but I ran out of time to add the colliders, unfortunately.