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(+1)

Hey I tried the demo and looks good, but the problem is that the puzzle is way complicated (for a demo at least), the UI is not really good, furthermore the game tries to look too much to the RE games, I don't think you should do that and instead you should try to create your own elements to make it unique, but still on the type of genre. Finally I'd say the controls are kinda fine, but you should add a menu with sensibility settings for it.

Hi there,
thank you for trying out the demo and for the feedback, i would like to address few things...
- the demo was meant to be a challenge with a reward for those who solved it (5 so far), join us on discord if you have solved it for an exclusive discord role with perks that will be reveled later on.
this same puzzle will be 60-90 minutes into the game and will be an optional one that you can ignore if you want, the room where the puzzle takes place is a safe room that will be accessible without needing a key.
- i think the game looking like an RE game is a good thing since RE is a major inspiration and the game was intentionally made to resemble classic RE games.
- the game does have unique elements especially in the story side, the game is story driven and i would personally say that the story will be the major selling point for this game.
- options like sensibility and a lot more will be added as we continue on with the development, but due to time restrictions, we could not make those options part of this demo...

please join us on discord, FB or YT for future updates and other playable builds which will include combat among other things...

Cheers,  

(+1)

That's amazing. Thanks for all the clarifications, hope the game continues being developed without any problem and keep up the good work :D