A new mechanic that can be added to the unity ball game could be is what if the ball could shoot a string like rope to grab the squares from a very far distance to then pull it and collect it and do the same for the other squares that are too far too reach. it can be easier to get the squares faster and easier to get and you don't have to move the ball so much. Another game mechanic that can be added could also be is a turbo boost where you hold down for example button "w" hold it until the meter is full and release the ball that can go over all over the place and hit the walls to get most of the squares inside the playing field. Not only that you can also move the ball to whatever direction you want to get the square until it starts slowing down. The more you hold the more it rolls everywhere letting you get most of the squares with limited time of turbo letting you roam faster to get the squares. think of its a dash but with a limited time usage. one last game mechanic would be a dash to move the ball faster and move with speed with a bar that decreases after use and increases to use again to get to the squares faster.