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Lenses chapter 20  talks about aesthethics and the importance of the gaming experience with not only how the game plays and its mechanics but everything else surrounding it because it draws the player more to stick around and find out more what the game offers, it keeps things interesting and makes you like the art style and respect it for the choice of this style by the game devs behind the game.  It also relates to art where art symbolizes beauty and creativeness and if you have that then the game makes it gorgeous and awesome to look that makes it difficult for your eyes to move away from the screen because it looks great. there are also different viewpoints when it comes to aesthetics as one who designs the illustrations and art and the other does the visuals that both have to make it clear what they are designing, the tone, the world and theme of your game that makes it exciting, riveting and compelling to get your hands on and start playing immediately. I liked how there is a process of making the art aesthetics of the game with sketches while adding some detail, then balancing art digitally with the right colors and atmosphere with a clear study of the game and adding the music and audio to make it more real and joyful to improve your game's experience and without it you feel nothing when playing leading you to a shallow experience.