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Cat Powered UFO

Whacky little RPG! Collect cats in a world gone mad to rescue your alien wife! · By TheSneaK

Change Log Sticky

A topic by TheSneaK created Oct 06, 2020 Views: 331 Replies: 2
Viewing posts 1 to 4
Developer (16 edits)

Thanks for the feedback so far!

Thanks to you guys I have already been able to make the following changes


6/10/2020

*  Game automatically goes to first screen without pressing spacebar.

*  You can now leave the UFO by moving into any of the black space.

*  Fixed getting stuck behind the UFO wall (I think, fingers crossed).

*  Nerfed the Big head by 1 min damage, 1 max damage and 2 HP.

*  Added a Power meter to big head fight.

*  Fixed bug where you could by pass the barricades without rolling by going around the river

*  "T" and "Y" keys no longer take you to other rooms.


8/10/2020

*  Fixed Walking into UFO wall AGAIN!!  Lets hope its fixed for good this time!

*  Fixed getting stuck in rocks on the edge of the screen behind buildings.

*  Car race now zooms out as you accelerate.

*  Fixed crashing the game with ESC in the intro.

*  NPCs now have collision.

*  You now walk into a buildings door and cannot enter from merely brushing past.

*  Fixed bug where game crashes when you use an item outside of battle and press ESC.

*  The Pong game egg(ball) doesn't continually make noise when it gets stuck.

*  The pong minigame gives you 3 seconds to figure out what your doing before starting on the first attempt.

*  Fixed game crashing from pressing ESC in car race.

*  halved the volume on the roll crashing sound.

*  Added new text to the twins after you unlock the roll ability.

*  Added text in battle explaining how to back out of each option.


5/11/2020

CHANGE LOG

*  Fixed glitch with camera in Big Snake fight

*  Greatly reduced the volume on one of the frogCrabMen death sounds

*  Widened the road in the car race.

*  Changed ramp to look... Not stupid

*  Changed sign informing the player that they suck to sign informing player something else

*  Finished New SECRET area.

*  Increased Roll speed and distance slightly.

*  Fixed gap in the rock in First area where you could get off the map.

*  Changed Interaction key from space bar to enter, this is because players were getting annoyed at accidently rolling when they wanted to interact with something.

*  Swapped starting positions with opponent in the car race.

*  Added new area to the right of the riddle master.

*  ADDED SAVING AND LOADING!! :D

*  Added a main menu!

*  Fixed a bug where the cat in the MEOW building wasn't appearing.

*  Fixed bug where menu was off center in rooms with a death counter.

*  Fixed analog stick controller going crazy in the menus.

*  Changed around some of the buttons on Xbox controller to make more sense ( like "B" being cancel and things like that).

*  Changed the sound effect when building the sandwich in the sandwich fight to be less grating.

*  Added police station.

*  Added new quest, the SKEELETO' BAND'EATO!

*  Added yellow color and wobble effect to selected text.


6/11/2020

*  Fixed a bug where the big head could roll over you for 54 damage instead 4.

*  Fixed bug where you could search the trash can over and over and keep finding chicken nuggets.

*  Fixed bug where if you pressed "CTRL" while a fish, you turned back into an alien.

*  Fixed bug where when you move some items into other room, the game thinks your not holding an item anymore.

*  Fixed bug where you could go over the wall in the cave with the cat and red rocks.

*  Changed the target loving NPC to say "SHOOT" instead of "BLAST" to stop confusion with the medicore bombs.

*  Changed the well near Drive Man to say "sacrifice" instead of donate, so players will stop getting confused with the gold coin.

*  Changed the little devils max damage from 2 to 1.

*  Added new unlockable move in battle.


9/11/2020

*  Fixed a Bug where you could get out the bottom of the bomb shop without triggering the exit.

*  Halved the damage taken by enemies in the water levels.

*  Slowed down the fish character and sharks in the water levels.

*  Made it so sharks will stop chasing you if you get far enough away.

*  Lowered sandwich HP from 15 to 12 and maximum damage from 4 to 2.

*  Made a path in the main village a bit easier to see.

*  Fixed bug where the lonely bird in the cave could make you do less damage to him then your minimum damage.

*  Altered the bottom of the race track to not have such a brutal 90 degree turn.

*  Fixed bug where the riddle master would tell you the wrong button to push to lift an object for Xbox controller.

*  Fixed a bug with giving the egg to the bird man.

*  Added a little icon next to the sass abilities in battle letting the player know which sasses they have used and if they worked or not.


11/11/2020

*  Added an NPC that walks behind the first building you encounter, so show you can move behind buildings.

*  Dropped Big heads HP from 11 to 7.

*  Lowered the wall in the big head fight.

*  Made the pointer arrow in the big head fight extend as you power up your shot.

*  Fixed an oversight where you could get stuck in the trees at the top of the desert level.

*  Added a ninja early in the game who can give you an extra point to minimum damage.

*  Made collectable items have collision to make them easier to pick up.

*  Added NPC and chicken nuggets to the desert level.

*  You now respawn in the desert when you die in the desert.

*  Made the Dish in the Sandwich minigame easier to control.


25/11/2020

*  Reduced the Big Head roll over you damage to 3 from 4.

*  Reduced the Sandwich HP to 10 from 12.

*  You can now see your enemies HP in the top right of the screen in battles.

*  Changed the Question Mark sprite next to the Sass abilities to look less like a number 7.

*  Added a "Speedbump" to pressing through text too quickly and accidentally choosing an unintended option.  (This could still use more testing.)

*  Made the arrow extend for the bald man fight, making it easier to see how far you are shooting.

*  Increased the time the lil devil waits on the first time you do the minigame.

*  Increased the time you get to slap yourself in the face thrice.

*  Added an NPC that presents the riddle master.

*  Made it more clear which sandwich to give the NPC.

*  Added the ability to accelerate with Space bar and A on Xbox controller in the car race.

*  Your opponent now cheats a little a the start of the race, as to not bump into you instantly.

*  Fixed bug where if the bomb blew up while you were holding it, the game would still think you had an item held, and not be able to roll.

*  Fixed an edge case Bug where pressing ESC in the Snake boss fight could crash the game. (hopefully..)

*  Made it so the game wont let you try to slap yourself after you have the CRIT chance buff.

*  Fixed a bug where the game would crash if you pressed ESC while a fish.

*  Added a sign post next to the angry bald man.

*  Added new unlockable ability in battle!

*  Extended the waterfall in the area with Drive Man.

*  Fixed a bug where the game crashed when you went backwards in one of the rooms in the water levels.

*  Fixed a bug where an object you lifted as you got turned into a fish ghosted you throughout the water levels.

*  Cleaned up the little devil and Big Head battle sprites.

*  Added new menu to the car race, allowing you to restart and quit the race.

*  Added Travelling to new dimensions in the UFO!  There is currently only one extra dimension to go to.


4/12/2020

*  Changed the direction of controls when selecting a level

*  Changed sign from "random place one" to "dimension 1"

*  Added new lines and animations to the NPC's who love there barricades and targets.

*  Fixed a spot where you could roll through the trees and get past the pots near the UFO.

*  Added a dust effect when rolling.

*  Turned up the text scroll speed in battle by x2.

*  Added a clearer animation to the mediocre bombs, as to show that they do indeed blow up after a time.

*  Added a signpost near the cat in the cave explaining that the cat is a challenge and not to be obsessed over.

*  Sped up the textboxes

*  Fixed an oversight where some new battle moves were not being saved.

*  Added a hint just before fighting the bald man that this is a hard battle.

*  Dropped big heads max damage to 1.

*  Enemies after the initial 2 devils and big head now have a system to determine there HP and damage, they level up as you defeat other enemies.

*  When you die to the big head, you now spawn back in the same room as him.

*  The arrow in the big head fight now disappears after firing.

*  You now drop into the UFO after the opening scene.

*  Fixed a major frame rate drop in battles.

*  Fixed a Bug where your game could freeze when trying to load game.  (Hopefully)

*  Fixed a bug where the secret club music would keep playing quietly after you left the area, and spring back up when you entered the options menu.

*  Fixed a bug where when you died to the Octopus, you respawned out of bounds.

*  Fixed a bug where dying to a spear in the Slime Dimension respawned you out of bounds in the UFO.


23/12/2020

*  Got rid of the trees at the top of the desert, kept finding ways the player could get stuck in them.

*  Added a warning sound when you get close to the birds in the desert, and an exclamation mark over their head.

*  Added new dimension to the game!  Ice Dimension!

*  Slime Dimension now has it's own music!

*  The music now stops like it should when you collect the fat cat in the snooty area.

*  Fixed the small bushes so that their shadow is the same orientation.

*  Fixed the hitbox on the NPC crushed with an anvil to make more sense

*  Fixed the bug where you can get into the wall of the UFO... AGAIN!!

*  Fixed little gap in trees you shouldn't be able to get through in the area under the UFO in dimension 1.

*  Fixed an oversight where you could get stuck between rocks in the cave with the cool cat.


15/01/2021

*  Added a NEW DIMENSION!  Sugar Dimension.

*  Fixed bug in battles with Xbox controller where the arrow pointer would keep getting bigger whether or not you were holding down "A"

*  Added a screen before exiting that asks if you are sure you would like to quit and reminding you that all unsaved data will be lost.

*  Added a small maze in the slime dimension, with an extra chicken nugget.

*  Fixed up the slime blocking the path in the part with lots of spear throwing devils so that you cant cheese it.

*  Changed the music for the sandwich fight

*  Added music to Ice Dimension!

*  The mouse cursor is no longer visible on the screen.

*  Changed the titles of the names of abilities in battle.

*  Disrespect option in battle now tells you what you are going to say/do.

*  Added a glow to the Pokey Devil minigame sprite.

*  Added a Visual "TILTED" and sound effect when you tilt an enemy

*  Added a Visual and sound effect for when enemies power-up.

*  Added a player sliding animation with a hat on.

*  Swapped the cats for the MEOW building and the headless man.  Just thought this made more sense.

*  Fixed a bug with the audio on the headless man.

*  Fixed a bug with one of the cats sometimes appearing behind a building.

*  Doubled the amount of time you get to slap yourself.

*  Added some unique music to the MEOW building.

*  Fixed a bug where you could start scrolling through different responses before the text had finished being printed.

*  Text now waits for you to press enter before showing responses.

*  The Shop now zooms into the table and shopkeep when buying things.


18/01/2021

*  Went through and fixed up some grammar, I'm sure there is still a lot more mistakes out there!

*  Changed the 'Press enter or A' line to be the first thing you see in-game.

*  Fixed a soft lock you could accidentally get into while shopping.

*  Fixed up the collision mask of the NPC who's head explodes

*  Fixed the gummy NPCs in the sugar dimension so they don't have the ice dimension hermit's text if you've beaten the ice dimension.


17/02/2021

*  Fixed the gummy NPCs in the sugar dimension so they don't have the ice dimension hermit's text if you've beaten the ice dimension.  FOR REAL THIS TIME!!  

*  Fixed a game crash where you paused the rabbit hunt minigame.

*  Fixed the music not looping properly in The Sugar Dimension.

*  Decreased the aggro range on the magpies in the desert.  The range before the exclamation mark appears over their head remains the same.

*  Decreased the number of hits needed on the fat Viking and also how many drinks he needs before he is too drunk.

*  The red rocks you can blow up with the bombs stay dead after they explode.  Except for the ones in the Bomb Shop.

*  Added a sound effect to drinking potions and eating sandwiches.

*  Added music to the police station.

*  Increased the hitbox on the dead BunnyHam to make it easier to pick up.

*  Added some rune-looking arrows in the Ice dimension to give some clues as to how to do the ice maze.

*  Pots are now breakable when thrown.

*  Once you get past the vases in the cave for the first time, they disappear on following visits so you don't need to throw them out of the way every time.

*  Fixed small glitch where you can get inside the wall in one of the caves.

*  Fixed a bug where you could turn all your items into banana wands.

*  Selecting an item now tells you what it does and asks you if you want to use it or not.

*  Fixed a bug relating to using the banana wand in battle.

*  Added a statue of the big snake boss to the cave area to add some foreboding!

*  Added a slight swaying in the breeze animation to the trees in dimension 1.

*  Renamed dimension 1 to capital dimension.

*  Added a rain effect to the slime dimension.

*  Altered the shop to say that it is a shop and has a flashing open sign.

*  Your HP is now red when your 1/4 HP or less, the same is true for your foe's HP in battle.

*  made it so you don't have to go through all the ninja NPC's dialog every time on multiple attempts at the test.  

*  The egg now disappears after being given to the birdman, you don't need to fetch it again to fight him again.

*  The NPC who laughs at you in the cave disappears once you get past the blocking your way.

*  You can now turn full-screen on and off by pressing left and right with the full-screen option selected.

*  Added new music for the desert area.

*  Changed the black border on the plants to a dark green to make them seem less like interactable objects.

*  Updated the graphics on the buildings.

*  Added a new building in the Capital dimension.

*  Added a new item, the map!

*  Fixed a bug where the Snake boss could freeze if you paused the game at the start of the fight.

*  Changed the way the riddle master works, you now need to shut up driveman instead of answer questions.

*  Slime dimension now only takes 1 cat to reach.

*  Added new NPC, a slime creature who stands close to where DriveMan circles.

*  Fixed a bug with the wrong music playing after loading the game.  

*  After the opening scene, the game takes you straight to the dimension select screen rather than the UFO.

*  Added arrows that point out exits to rooms.

*  Changed the way shadows work, so that objects have a shadow that matches their sprite.

*  Added a bunch of smoking flowers that block your path to certain areas.

*  added a new tent for the riddle master to dwell in.

*  The sandwich now has his own island.


18/02/2021

*  Slowed down the water drops in the hefty thug minigame and added an extra 10 to collect each round.

*  Slowed down the rate of fire and bullet speed on the Map shop robber minigame and decreased his ammo from 40 to 30.

*  Added a textBox at the start of the MapShop robber minigame to explain what to do.

*  BunnyHam battle minigame now waits for you to move before foe starts moving.

*  Decreased speed boosted BunnyHam's speed.

*  The ball in the Lonely Bird battle minigame now waits for you to move before it falls.

*  Decreased Lonely Bird's Damage to 1 to better reflect him "hitting you gently".


23/02/2021

*  Increased the size of the hitbox for the red collectable faces in the bunnyham race.

*  decreased the number of red collectable faces on the bunnyham race track.

*  Fixed up the tiles for cliffs.  

*  Added a small waterfall behind the ramp.

*  Changed shadows so they only slightly add up on each other.

*  Lowered the starting volume of the game.

*  Fixed a bug where you couldn't throw an object while standing in front of a liftable object.

*  An interactable object now lights up when you're in a position to interact with it.

*  Fixed a bug where you could roll past the rocks in one of the caves.  


3/03/2021

*  Added a reminder as to how to use items in the menu after you pick up the map.

*  Added some text to driveman after he has crashed.

*  Added a couple more potions to the game.

*  Added the slime NPC to the map.

*  Added some more dialog to the early NPCs.

*  Changed the logic behind the Big Head minigame slightly to make the fists interaction with the wall more understandable.

*  Added some explodable rocks to block the entry to the giant straw room.

*  Added a potion to the giant straw room.

*  Added a new battle music track.

*  Made the spears in the slime dimension more visible

*  Fixed a bug where the snake boss was invisible.

*  Added a monument to the frog-crab God.

Developer unlocked this topic
Developer

26/03/2021

*  Fixed numerous grammar and spelling mistakes

*  Fixed a glitch where you could get outside the level in the bomb shop.

*  Added a bit more dialog to the headless man to make it more clear that he is a quest.

*  Added an extra potion near the headless man.

*  Added an extra nugget and potion to the slime dimension just before the battle.

*  Significantly lowered the speed that the water devils throw spears in the slime dimension.

*  Fixed the collision in the Lonely Bird battle so that the ball won't go through the target.

*  Collected cats in the UFO now have depth and shadows.

*  The game now begins in full-screen mode.

*  Added a little bit of invulnerable time after getting hit.

*  Drastically lowered the number of red faces in the bunnyham race and made them a lot easier to get.

*  Added a huge amount of signs saying you need a hat in the desert.

*  The car race now only needs you to touch one halfway checkpoint rather than all the circles.

*  The arrow in the car race now points you in the right direction to finish the race after you have done a lap.

*  Fixed the shadow of the skeleton when lifting his corpse over your head.

*  The blob monster in the sugar dimension no longer repeats his dialog when you interact with him after he has eaten the bunnyham.

*  Tiles you slide on now turn faintly off-color to better show which directions you have been in.

*  Added an arrow indicating which way to slap when slapping self, hopefully players who don't read the prompt will be given a clue as to what to do.

*  Dropped first little devil's HP from 5 to 3.

*  Added pictures to the text boxes.

*  Fixed small graphical bug when entering a cave.

*  Fixed a bug where the dimension select would move left if you had an Xbox controller plugged in.

*  Added "Controls" to the menu.

*  When you first land in the UFO, you automatically see the controls.

*  You automatically see the controls after learning a new ability.  

*  Added ability to use enter in Big Head battle, also cleared up the instructions.

*  In combat, there is now a brief explanation of the move your selection arrow is pointing at.

*  Combat ends without having to press enter so many times now.

*  Fixed a bug with the big head fight where the arrow would keep getting larger despite no input to power up the attack.  

*  You can now aim with the analog stick in the big head and angry bald man battles.

*  Made the hitbox on the angry bald man less janky.  

*  You can now aim using left and right in the big head and angry bald man battles.

*  Cleared up the instruction for the minigames on the big head, Lil devils and angry bald man.

*  You can no longer have a conversation with the anvil guy while he is being crushed.

*  The music now stops and starts correctly after collecting the cat from the slime dimension.

*  The intro now starts the game faster if say "no" to wanting to know why you need cats.

*  Cleaned up the fat Viking battle minigame, the instructions are just an arrow pointing in a direction.  You can now see a timer at the top of the screen and it doesn't start until you have thrown the first punch.  Also hitting the wrong direction takes a second off of your time.  

*  Giving the sandwich to the worker now locks you in place so you can't wander to the next room before seeing the car run over the 2 NPCs.

*  Added a fine powder on the road after the rocks are blown up.  

*  Changed the way the player interacts with the wall in UFO, it isn't as smooth but it should fix the bug of the player getting behind the wall (hopefully).

*  Slowed the speed of the little devil's movement, the pokey devil also has his turn speed slowed and there is now a grace period the first time you do the minigame where he won't move for a lot longer.  

*  Fixed a bug where collecting other items could destroy the smoking flowers and vice versa.

*  Fixed a bug where the game tokens in the Hologram dimension could disappear.

*  The music now changes when the gameshow starts.

*  Added unique music for the riddle masters tent.

*  Fixed a bug where the red rocks in the bomb shop could disappear completely.  

*  Answering the ninja NPC's questions correctly now has some feedback. 

*  Fixed a bug where you could talk to the caged NPCs in the slime dimension while the cage was breaking and they spoke like you had not freed them yet.

*  Collecting the cat from the Ice world now turns the music off and on correctly.  

*  You now use enter instead of space bar for the bald angry man fight.

*  Fixed a bug where using the map in battle froze the game.

*  Added a max power to minigames where you power up an attack.

*  Fixed a bug where walking out of the UFO anywhere but the bottom made the Capital Dimension music play instead of whatever music should be playing.  

*  The muscular cop now informs you that you learned to pec dance straight after you lift the barbell.  

*  Added a signpost near the pots in the area you first land in on the Capital Dimension.

*  Added a computer to the shop where you can refund all upgrades purchased.  

*  Reduced the knockback distance by 25%.

*  Fixed a bug where you could still air bourne after rolling into objects near ice.  

*  Redesigned the layout of the 4th water level so that it makes more sense.  

*  Fixed a bug where the pokey devil minigame wouldn't delete his little avatar when you missed a shot.

*  Set Pokey devil's HP to 8 and King Head's HP to 10.

*  Added a checkpoint system to the ice dimension.

*  Changed the way obese Viking battle works, if he hits you, you take 10 damage, if you dodge him, he dies.

*  lowered the octopus HP and damage.

*  lowered the shark's damage from 2 to 1.

*  Added arrows in the dimension select screen to show players they can pick different dimensions.  

Developer

2/04/2021

*  Added a sign next to the barricades.  

*  Added corpses to the crab-frog men.

*  Added a splash effect for bouncing off the water and sign early on explaining that you can't go in the water.

*  Fixed a bug where you could respawn out of bounds in the UFO.

*  Got rid of the text that said "press ctrl or B to go back" when selecting an attack.

*  Changed the key to go back in battle from control to backspace.

*  Added some small pointer arrows going into the buildings.

*  Changed the text of the signpost near the first battles to be more helpful.

*  Changed the text of the NPC near that signpost, I just didn't like what he said before.

*  Added some text to the early battles after tilting a foe to explain that they will attack less often.

*  Added a sign out the front of the map shop.  

*  Added a brief time where your attacks don't explode on objects, this is so if your up against an object, the attack won't explode before it moves.

*  Added a small window in the player's attack animation where no projectiles are spawned, leaving the player more vulnerable when standing still and spamming fire.